*Disclaimer* This deck is by no means complete; no deck should ever be (and if it is, a ban is inbound). Any opinions and thoughts are greatly appreciated. We are a community of tinkers.
This deck is a product of M12, by any stretch of the imagination. Before, Architect was pigeonholed into the tech position in a Mono-Blue Artifact deck. Now, with the advent of Quicksilver Amulet, Architect can now run another color - Black.
Decklist:
4 Grand Architect
4 Quicksilver Amulet
2 Jin-Gitaxias, Core Augur
2 Blightsteel Colossus
3 Sphinx of Uthuun
4 Ponder
2 Tezzeret, Agent of Bolas
2 Grave Titan
2 Frost Titan
4 Darkslick Shores
4 Drowned Catacomb
16 Island
4 Vedalken Certarch
4 Azure Mage
3 Rune-Scarred Demon
SB: 3 Urabrask the Hidden
SB: 4 Dismember
SB: 4 Flashfreeze
SB: 2 Negate
SB: 2 Psychic Barrier
“What’s special about your deck? It looks like you’re crazy!” I’m not. On the surface, this looks like a Timmy’s dream, mangling black fatties into a deck with Grand Architect and *TWO* different artifacts (totaling 6 artifacts). This deck is very much abusing the mechanics of Quicksilver Amulet (Thank you very much Chris Lansdell of the Horde of Notions podcast for the starting idea).
Going down the list, here’s their roles.
4 Grand Architect : The main tech. Allows a Turn 3 Amulet into turn 4 fattie.
4 Quicksilver Amulet : Key tech. Allows me to drop fatties on the table as early as turn 4.
2 Jin-Gitaxias, Core Augur : Allows me to lock my opponent and fish for my Win Condition, Blightsteel Colossus.
2 Blightsteel Colossus : Win condition, drop-able as early as turn 4.
3 Sphinx of Uthuun : Fish for win condition.
4 Ponder: Fish.
2 Tezzeret, Agent of Bolas: Fish card.
2 Grave Titan: Beater, secondary win con in the event of Blightsteel having Stage Fright
2 Frost Titan: Lock card, beater.
4 Darkslick Shores: Black Splash for Tezz and hardcast Black spells
4 Drowned Catacomb: Same
16 Island
4 Vedalken Certarch: 1 CMC slot for Architect
4 Azure Mage: 2 CMC slot for Architect
3 Rune-Scarred Demon: Fish, guaranteed pick
SB: 3 Urabrask the Hidden: Hate for Splinter Twin (for now), must be amulet’d
SB: 4 Dismember: “If it dies to dismember, I can kill 4.”
SB: 4 Flashfreeze: Red/Green Hate
SB: 2 Negate: Counter-Counter, stop Twin, stop other nasty things
SB: 2 Psychic Barrier: Stop beaters.
The key again is Amulet. If amulet hits the table, and Architect sticks, my fatty drops are uncounterable*. In an age of control, the word UNCOUNTERABLE* is scary. This is the exact same word that made Stoneforge Mystic so scary.
*Uncounterable in Standard and Extended. Legacy and Vintage have ways to stop it.
Thoughts and suggestions everyone?