Is this Standard?

mtgfan:

ratedryan:

Not sawing away enough of your opponent’s life when you whack away at him with the blade? Try removing all the land in your deck before swinging away for the kill, and watch the horrified look form on his face.

This isn’t right. Mana Severance looks for your lands in your library. Trepanation Blade mills your opponent until they reach a land. =(

Hivemind will work.

Dat level 20 Bard needs to play “I’m stupid”

Dat level 20 Bard needs to play “I’m stupid”

That feeling when your counter magic draws you more counters.

Mono-Red Vampires Deck Tech for FNM this coming week!

ihititwithmyaxe:

Listen up, those of you Magically inclined! A few of us are laying the groundwork for a large project, full of epic win. It’s something of a collaboration and a collective, a single, unified gathering place for MTG on Tumblr. Its functions are in the formative stages, and its form is fledgling. We…

roguecontrol.tumblr.com, Personal Blog

Sleeving up 51 Lands
My foils, money uncommons and rares from a 6 pack of Magic 2012. And yes, that’s a FOIL Solemn Simulacrum. :D <3

My foils, money uncommons and rares from a 6 pack of Magic 2012. And yes, that’s a FOIL Solemn Simulacrum. :D <3

Why is “noob” still an insult?! (Warning: Rant)

This issue has been bothering me, especially during my recent stint learning Leona, the new champion on League of Legends. In several games, I’ve heard the slang “noob” thrown around as an insult like it was “bitch”. After several years in the gaming community WHY IS THIS STILL AN INSULT?!

For those un-initiated in the video game community, the term “noob” is a short version of “newbie”, and oft used as an insult for a player who is playing badly or borderline incorrectly. If the term truly does refer to a new player shouldn’t you at least attempt to help them learn the game and learn what they’re doing wrong, even if they refuse the help? Is the gaming community truly this elitist?

The gaming community at large apparently has no love for the players attempting to get to the upper echelons, which is sad. If the average player doesn’t want to help another player just like them because they don’t want them to outshine them, how is the community even progressing at the rate it is?

Please, stop using “noob” negatively. It’s a detriment to the community and only makes you seem elitist. If you are, use discretion. If they don’t know what they’re doing, direct them in the right way. It’s only right.

U/B Architect - Amulet

*Disclaimer* This deck is by no means complete; no deck should ever be (and if it is, a ban is inbound). Any opinions and thoughts are greatly appreciated. We are a community of tinkers.

This deck is a product of M12, by any stretch of the imagination. Before, Architect was pigeonholed into the tech position in a Mono-Blue Artifact deck. Now, with the advent of Quicksilver Amulet, Architect can now run another color - Black.

Decklist:

4 Grand Architect
4 Quicksilver Amulet
2 Jin-Gitaxias, Core Augur
2 Blightsteel Colossus
3 Sphinx of Uthuun
4 Ponder
2 Tezzeret, Agent of Bolas
2 Grave Titan
2 Frost Titan
4 Darkslick Shores
4 Drowned Catacomb
16 Island
4 Vedalken Certarch
4 Azure Mage
3 Rune-Scarred Demon

SB: 3 Urabrask the Hidden
SB: 4 Dismember
SB: 4 Flashfreeze
SB: 2 Negate
SB: 2 Psychic Barrier

"What’s special about your deck? It looks like you’re crazy!" I’m not. On the surface, this looks like a Timmy’s dream, mangling black fatties into a deck with Grand Architect and *TWO* different artifacts (totaling 6 artifacts). This deck is very much abusing the mechanics of Quicksilver Amulet (Thank you very much Chris Lansdell of the Horde of Notions podcast for the starting idea).

Going down the list, here’s their roles.

4 Grand Architect : The main tech. Allows a Turn 3 Amulet into turn 4 fattie.
4 Quicksilver Amulet : Key tech. Allows me to drop fatties on the table as early as turn 4.
2 Jin-Gitaxias, Core Augur : Allows me to lock my opponent and fish for my Win Condition, Blightsteel Colossus.
2 Blightsteel Colossus : Win condition, drop-able as early as turn 4.
3 Sphinx of Uthuun : Fish for win condition.
4 Ponder: Fish.
2 Tezzeret, Agent of Bolas: Fish card.
2 Grave Titan: Beater, secondary win con in the event of Blightsteel having Stage Fright
2 Frost Titan: Lock card, beater.
4 Darkslick Shores: Black Splash for Tezz and hardcast Black spells
4 Drowned Catacomb: Same
16 Island
4 Vedalken Certarch: 1 CMC slot for Architect
4 Azure Mage: 2 CMC slot for Architect
3 Rune-Scarred Demon: Fish, guaranteed pick

SB: 3 Urabrask the Hidden: Hate for Splinter Twin (for now), must be amulet’d
SB: 4 Dismember: “If it dies to dismember, I can kill 4.”
SB: 4 Flashfreeze: Red/Green Hate
SB: 2 Negate: Counter-Counter, stop Twin, stop other nasty things
SB: 2 Psychic Barrier: Stop beaters.

The key again is Amulet. If amulet hits the table, and Architect sticks, my fatty drops are uncounterable*. In an age of control, the word UNCOUNTERABLE* is scary. This is the exact same word that made Stoneforge Mystic so scary.

*Uncounterable in Standard and Extended. Legacy and Vintage have ways to stop it.

Thoughts and suggestions everyone?

foilfleshformer:

confessionsofapuzzledwizard:

magicpersuasion:

Holy crap!  This guy 2/2 for TWO white is perfect power and toughness for equal cost.  But now his ability keeps your opponent from casting spells or activating abilities on YOUR turn.  No counter spells, Tumble Magnets, no Dismember at the end of your turn, Terramorphic Expanse at your end step, NADA!  Strap on a Swiftfoot Boot and you’re clear to play anything you want without fear of being countered.

Seems like a powerful effect, but I’m not sure if many decks would bother playing it. It could be a bit of a waste in control as it still lets your opponents do things in their turn and it has no other great board effects. Aggro would probably also prefer another Elite Vanguard or Porcelain Legionaire, but who knows how the metagame will shape up.It’s a cool effect, but I find it a little unexciting. 

I think control decks will like this, at least in the sideboard for control match-ups.  It stops combat tricks, makes your spells uncounterable, and generally forces your opponent to play badly.
The only thing that pisses me off about it is that I feel like it should be green.

I don&#8217;t think it fits in Green flavorwise due to it&#8217;s Taxing nature - preventative measures, something which White is the poster-color for. It can never be blue because blue wants to stop it when it happens, not before or after. Red doesn&#8217;t care about it (and therefore deal with it at their leisure) and Black&#8217;s control revolves around creatures. Green would go about this type of ability by giving Hexproof. They care, they just don&#8217;t want it to affect them.

foilfleshformer:

confessionsofapuzzledwizard:

magicpersuasion:

Holy crap!  This guy 2/2 for TWO white is perfect power and toughness for equal cost.  But now his ability keeps your opponent from casting spells or activating abilities on YOUR turn.  No counter spells, Tumble Magnets, no Dismember at the end of your turn, Terramorphic Expanse at your end step, NADA!  Strap on a Swiftfoot Boot and you’re clear to play anything you want without fear of being countered.

Seems like a powerful effect, but I’m not sure if many decks would bother playing it. It could be a bit of a waste in control as it still lets your opponents do things in their turn and it has no other great board effects. Aggro would probably also prefer another Elite Vanguard or Porcelain Legionaire, but who knows how the metagame will shape up.
It’s a cool effect, but I find it a little unexciting. 

I think control decks will like this, at least in the sideboard for control match-ups.  It stops combat tricks, makes your spells uncounterable, and generally forces your opponent to play badly.

The only thing that pisses me off about it is that I feel like it should be green.

I don’t think it fits in Green flavorwise due to it’s Taxing nature - preventative measures, something which White is the poster-color for. It can never be blue because blue wants to stop it when it happens, not before or after. Red doesn’t care about it (and therefore deal with it at their leisure) and Black’s control revolves around creatures. Green would go about this type of ability by giving Hexproof. They care, they just don’t want it to affect them.